![]() What’s nice is that there’s still a bit of universality between them thanks to how the fighting system works. Each character is wildly different, from a sheep that summons dogs to do her bidding, to an Alpaca that loves hugs and throws broccoli and apples. TFH is a four-button fighter, much like Dragon Ball FighterZ and BlazBlue, with light, medium, heavy, and magic attacks. ![]() ![]() Its biggest sin is its small roster of only six playable characters, but the ways in which developer Mane 6 has managed to do so much with so little is exemplary in a genre where other games have done much less with much more. It checks almost every major box on a fighting game fan’s checklist: it looks fantastic, there’s a great story mode, deep mechanics, GGPO rollback netcode, and an in-depth training mode. Them’s Fightin’ Herds isn’t just good in the relative context of its origins as a fangame for a children’s TV show, it’s exceptional by any measure.
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